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Games, Design and Play: A detailed approach to iterative game design 1st Edition
XAF 48333
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A play-focused, process-oriented approach for designing games people will love to play
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What Stands Out
Product Details
- Step-by-step guide for creating game designs focused on play
- Authors draw on 35 years of design and teaching experience
- Guidance from idea to prototype to playtest and fully realized design
- Helps in creating every kind of play experience from cooperative to competitive
- Suitable for game design students and beginning-to-intermediate-level game professionals
- Coverage includes core elements of play design, mastering tools, prototypes, and playtesting
| Publisher | Addison-Wesley Professional |
| Publication date | June 3, 2016 |
| Edition | 1st |
| Language | English |
| Print length | 288 pages |
| ISBN-10 | 0134392078 |
| ISBN-13 | 978-0134392073 |
| Item Weight | 1.16 pounds (530 grams) |
| Dimensions | 7 x 0.62 x 9 inches (17.8 x 1.6 x 22.9 cm) |
| Part of series | Game Design |
Who Should Buy?
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Game Designers
Offers comprehensive insights on iterative design, useful for both novice and experienced game developers tackling complex projects.
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Students in Game Development
Provides a structured approach to design that aids students learning game development principles and practices effectively.
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Educators
Serves as a resource for teaching game design concepts, helping educators guide students through iterative design methodologies.
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Casual Gamers
May not engage those who play games recreationally without interest in the design or development processes behind them.
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Non-technical Readers
Contains technical jargon and concepts that could overwhelm readers with no background in game development or design.
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Advanced Game Designers
Might be too basic or unchallenging for highly experienced designers seeking innovative and advanced design techniques.
Product Description
Customer Questions & Answers
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Question:
Who can benefit from this book?
Answer: Game design students, beginning-to-intermediate-level game professionals, especially independent game designers. -
Question:
What does the book cover?
Answer: The book covers understanding core elements of play design, mastering 'tools', comparing types of play and player experiences, establishing a game’s design values, creating design documents, schematics, and tracking spreadsheets, collaborating in teams on a shared design vision, brainstorming and conceptualizing designs, using prototypes to realize and playtest designs, knowing when a design is ready for production, and learning the rules so you can break them! -
Question:
What benefits can someone get from reading this book?
Answer: Readers can get a process-oriented approach to game designing, guides and procedures to create videogames, tips to learn every component of the videogame, and learn how to create outstanding designs for incredible play experiences.
Game Design Editorial Review
"Games, Design and Play" is an excellent book for those interested in game design. The author provides a detailed and iterative approach to game design that is easy to read and understand. The book contains great game examples, making it easy to follow the design process behind all types of games. It is a valuable resource for undergraduate students and any aspiring game designer looking to improve their skills.
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Pros
- Easy to read and understand
- Provides a detailed and iterative approach to game design
- Includes great game examples
- Valuable resource for undergraduate students and aspiring game designers
Cons
- One review stated it was not very helpful, but it was unclear why
Product Price History
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XAF 48333
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Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Features & Benefits
- Process-oriented approach to game design
- Guides from idea to prototype to playtest and fully realized design
- Guides in creating every component of the videogame
- Covers traditional platform and genre boundaries
- For game design students and independent game designers
- Helps craft outstanding designs for incredible play experiences


